You'll never be shut out of the main quest for not having a particular spell or ability score, but many optional rewards rely on being able to solve puzzles and navigate 3-dimensional space, such as using a Spider Climb spell to walk up walls and across ceilings, or making a long jump with a high Athletics skill score, or through judicious use of the Misty Step teleportation ability or Fly spell. Something that "Solasta" offers that no D&D video game has done before is the level of verticality that gives noncombat spells and abilities a chance to shine. Unfortunately, that's just the way it is - the owner of D&D, Wizards of the Coast (owned by Hasbro), is notoriously tight-fisted with its intellectual property.Įnjoy "Solasta" for what it does have: engaging turn-based combat that follows clearly defined rules and allows for chess-like tactics and battle planning. For example, a Wizard subclass gives access to bows and a number of the Druid-theme spells. To add variety back into character creation, there have been a lot of custom races, classes and feats added. And some of the classes are missing - no Druids, barbarians, monks or warlocks, although the sorcerer class is coming in the near future.Īlso, there's no multi-classing, although there's really no need for that. But the limited license means no variant humans, no dragonborn, no gnomes and so on. In "Solasta," playable races are humans, elves, half-elves, dwarves and halflings. This is a limited license that gives access to basically the core rule set of 5th Edition. Instead, the Paris-based Tactical Adventures studio uses what's called SRD 5.1 (system rules document). To veteran D&D players, "Solasta: Crown of the Magister" isn't the full 5E experience, which has been expanded through multiple lore books published over the past several years. The approximately 40-hour campaign starts with creating four Level 1 adventurers (or, choosing the four ready-made characters), although by the time the game starts after a tutorial section, they'll all be Level 2.Ī major downside is that the maximum level is 10, instead of 20, as in traditional tabletop D&D, but there's always hope that if the game is successful, more content could be added. Opponents will include fellow humanoids, wolves, goblins, vampires and even a dragon as your adventurers uncover secrets and try to stop a cataclysmic threat. Players fight all manner of classic D&D foes. "Solasta" is a single-player, turn-based role-playing game that will take adventurers through ancient ruins, deserts and dark caves to majestic cities and haunted castles. It has been many years since there was a video game that authentically captured the Dungeons & Dragons tabletop experience, and while "Solasta: Crown of the Magister" doesn't roll a natural 20, it's definitely going to be a hit.
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